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Empire at war star destroyer
Empire at war star destroyer











empire at war star destroyer

Command a selection of units to enter orbit around a planet and you open up the slightly aged space combat section (real-time on a 2D plane), where squadrons of fighters and command ships are single units in a battle between asteroids. This galactic map, which features numerous solar systems from the game universe, is the initial board from which the other tiers of the game spring. It's actually pretty refreshing to be able to react realistically to what's about to happen - to be able keep an eye on nearby troop build-ups, and grind cash like there's no tomorrow (which there isn't, since there aren't any days/seasons in space, right?) Anyway. It's an unusual way of approaching things, but it works. Unlike the turn-based overview map of a Total War game map, the galactic conquest map in Empire At War is set in real-time - and you can see the comings and goings of fleets as you play.

empire at war star destroyer

This latest Star Wars strategy is real-time throughout, which is unusual since it takes on a multi-tired approach, a bit like the Total War games.

empire at war star destroyer

He's not exactly Old Ben when it comes to the war stories, but he's still got a fair bit to say, much of it regurgitated in a way that is distinctly 2006 - but we'll come to that later. Och, don't mind me - I'm prone to such whimsies, and I'm not at all unhappy to be spending a few hours with the real-time strategising of Empire At War. I suppose there must be death for these things to be really interesting, but wouldn't a smuggling game or a Wookiee cookery anthology just shake things up a bit? That Galaxy Far, Far Away never seems to get a moment's rest.













Empire at war star destroyer